6- 6 Konami's Pro Evolution series has usually managed to outdo EA's
series in the eyes of European critics, even if it rarely manages to
generate the same level of sales. When Winning Eleven: Pro Evolution
Soccer 2007 (or Pro Evolution Soccer 6 in Europe) was announced for the , it seemed could finally look forward to a that combined superb playability with more impressive visuals and a compelling offering.
We're pleased to report that the newest Pro Evolution Soccer continues the series' tradition of playing a great game of . From the moment you , either against a friend or the , Pro Evolution Soccer delivers a fantastic representation of the .
Realistic body shapes, player momentum, and ball physics combine to
provide the greatest result yet. Just like in real football, you have to
work at creating build-up play and set pieces, but in return you'll get
a deep level of satisfaction when you score a truly remarkable goal.
The game's visuals have received some Xbox 360 attention.
Konami has made this year's game tighter than ever before. For example,
players need to be facing their intended targets to attain any sort of
passing accuracy, and the game usually favours the defending player in
one-on-one situations. Consequently, Pro Evolution Soccer 2007 is a
slower game than its predecessor and favours quick-passing play as
opposed to selfish, solo runs. On the other hand, fouls are awarded much
less frequently this time around, which prevents the stop-start routine
that marred PES5. Although it takes a while to adjust to these changes,
the new version of Pro Evolution Soccer is the best yet in terms of
action, and it will reward dedicated players with a good degree of
depth.
However, as a next-generation title, Pro Evolution on the Xbox 360
doesn't work quite as hard as it could. The lack of licensed team data
has always been an issue for the series, but this version has even less
functionality than last year's PlayStation 2 game. The German league has
mysteriously disappeared, and while there are still a reasonable number
of licensed teams, only four are represented from the entire British
Isles. That's fine if you're a fan of Rangers, Celtic, Arsenal, or
Manchester United, but everyone else will have to make do with a
fictional team name that is based loosely on the real club's location.
Spurs fans must put up with North East London, Reading fans with
Berkshire Blues, and so on.
Even worse, Konami has now decided to omit the editing features that
were available in previous Pro Evolution Soccer games. These options
have been comprehensive in the past in order to make up for the lack of
official licences in the game. In fact, while the full roster of team
and player changes can still be made in the PlayStation 2 version of the
game, in the Xbox 360 game you can only make alterations to players'
names and statistics. Appearances, kits, and even fake team names can't
be changed, which is something of a step backwards, although the
proportion of accurate player names overall is higher this time around,
and transfers are accurate to the end of the August 2006 transfer
window. What's more, there's no option to save goal replays either, so
the days of saving your most glorious strikes to show off to your mates
are gone.
Also, the unlockable items that PES points previously allowed you to buy
are gone, although national teams of classic players can be obtained by
winning some of the cup competitions available. All of the usual
national tournaments return in exactly the same format as before. The
Asian Cup, which includes just five teams, provides a short-term
challenge, and for something more comprehensive, you can play the
European competition or set up your own club or national team
tournaments if you so desire, playing as any team in the game.
The focus of the single-player game has always been the master league,
and thankfully, it returns in this year's game. Because this is a
long-term challenge in which you take a team of low-quality fictional
players to the top, you'll need to win matches and accumulate in-game
currency to buy decent players on the way. This year's version of the
master league is exactly the same as in previous years, with one or two
changes in presentation. For example, it's now possible to choose
whether or not players age or improve. By switching this last option
off, you can re-create the experience from past Pro Evo games and
gradually build up a team of today's superstars, as opposed to a raft of
regenerated youngsters with the exact same names as famous players now.
Licensed players look great, but there aren't enough of them.
Either way, there's nothing in this career mode that shows any
particular ambition, and Konami has been content to simply serve up what
we've seen in previous versions of the game. Therefore, if you've spent
weeks working your way out of fake-player obscurity and into the
world-class arena previously, you can now contemplate doing exactly the
same thing over again, in exactly the same way.
As you'd expect from a game that is making its Xbox 360 debut, the
biggest improvement to Pro Evolution Soccer is in the visuals. The
high-definition overhaul means that you can really appreciate the player
details, particularly in the way they move. The interaction between
players and the ball has been key to Pro Evolution Soccer's success, and
it's never looked as clear as on the Xbox 360. While it's not yet in
the same league as the 2006 FIFA World Cup game in terms of detail and
authenticity, there's still enough to please the eye. Player likenesses
are reasonable enough so that you can tell who the players are for the
most part, although the licensed players certainly seem to have had more
attention paid to them. There are still entire club and national teams
that feature players with incorrect names, and a few of them have hair
colour or facial characteristics that will no doubt baffle some football
fans.
Peter Brackley and Sir Trevor Brooking make a return in the commentary
box, and while there seems to be less repetition in their remarks,
there's nothing noticeably new in the stock phrases either. It's always
been one of the Pro Evo series' weaknesses. Although they won't have you
switching off the commentary after playing for a few days, it's nothing
to write home about.
There has been a fair amount of anticipation about the online
multiplayer capabilities of Pro Evolution Soccer 2007, as with many
other Xbox 360 games. While playing against the computer is certainly
compelling, competing against real people is far more exciting, and
players can battle over an online leaderboard. Each person's Xbox Live
profile will build up an online database, which keeps track of a variety
of statistics, including your performance over time and even your
favoured choice of team.
The online mode will sort you into several leagues, depending on your
ranking. And you will move up and down based on how many times you win,
lose, or draw. If you want to play practise matches or against friends,
then you can play in unranked games. But the real challenge comes in
playing online ranked matches that will contribute to your leaderboard
position. The real disappointment is that you can't set up online
tournaments with friends. So while the online multiplayer mode is
incredibly fun and addictive, it's a decidedly last-generation
experience.
Body shapes and player movement make the game feel realistic.
The performance of online play is fairly stable, although there are some
issues that blight a game, which depend on quick reactions. Shots,
crosses, free kicks, and corners are much trickier online because of a
lag between the button press and the onscreen power bar. This means that
you'll often hold the button down for longer than you need. And when
the action is completed, you end up with way more power than you'd want.
After a few games, you'll work out how to compensate, but it's still
off-putting.
Achievements in the game are straightforward to win by playing through
the preset tournaments and the master league competitions. It may sound
as if a lot of time is required, but it's possible to unlock most
achievements by setting the game to the easy mode and on the shortest
match length to romp through them. Much harder to achieve are the online
badges, which require you to play 100 online games and win 100 matches.
Overall, while the most important part of the game--the football--is of
the usual high standard, there's a general lack of ambition in other
areas of the game. But there's no doubt that for the foreseeable future
this game will continue to play some of the greatest matches around, and
the challenge to be one of the best players online will live on for a
long time to come.
Note
This is Torrent Download file. You must be Install µTorrent in your System.
System requirements
Processor= 1.4GHz
RAM= 512MB
Graphics= 96MB
Processor= 1.4GHz
RAM= 512MB
Graphics= 96MB
0 comments:
Post a Comment